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Flight Club

Killer Game Design

Killer Game Screen Mockup_v7.jpg

Concept designs for the redesign of the "Killer" game at Flight Club.

The Brief

For their 10th anniversary, Flight Club wanted to re-design the existing game suite. The mechanics would be staying the same, but they wanted a visual update.

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Before I was briefed it was agreed that the new games would exist in a 'paper' world.

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Task:

Design the game screen, game environment and storyboard in-game cutscene animations.

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Process:

My role was to come up with designs that would then be passed to our 3D artist to build, using the 3D engine, before a games developer would code the game to bring it all together and make it playable.

Haunted House_Initial Designs.jpg
Flight Deck - Killer - Initial Concept_Haunted House_v12_Side-View.webp
Flight Deck - Killer - Haunted House-Side-View_2.webp
Flight Deck - Killer - Haunted House-Side-View.webp
Deconstructed Killer Sign.webp
Deconstructed Railings.webp
Deconstructed Skeleton.webp

Game Screen

The majority of the gameplay takes place in a single screen.

 

I came up with the idea that if the game was set in a haunted house we could use the top window of the house area designed to look like a dart board for the main game screen.

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Requirements:

  • 16:9 aspect ratio

  • Player photos and names to remain the same size as existing game

  • Show the bar/segment indicating how close a player is to becoming a 'Killer'

  • Have space for 2-12 players

  • Contain the 'Round' indicator

  • Indicate player position/number

Deconstructed Window.webp

Train Cars

As the game was taking place at a haunted house we needed some train cars for the players to 'ride' around the house in during the death cutscenes.

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Initially the direction was for a simple traditional train car style, before going more conceptual and leaning into the haunted house theme and creating the skull seat.

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Coloured variants were created to match the player colours assigned during the game.

Haunted House Car_Colour Variations.webp
Flight Deck - Killer - Skull Seat_For Portfolio_All Seats.webp
Flight Deck - Killer - Skull Seat_For Portfolio_All Seats_Mobile.webp

Cutscenes

In the Killer game there are two instances where cutscenes occur separate from the other games:

  • When you become a "killer"

  • When a player is killed/knocked out of the game.

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In the previous version of the game there were two versions of the cutscene when a player was knocked out of the game. With the new haunted house environment it was agreed to create more cutscenes to utilise the house.

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Below are some animated storyboards that were passed on to the 3D artist to build and animate.

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